
Anomaly One
State War Academy Caldari State
1
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Posted - 2013.09.07 10:09:00 -
[1] - Quote
How about this for an idea, negative faction standings affect empire and in a way pirates as well, what if we add more to this?
for instance having a negative faction standings with the angel cartel might cause them to pay you a visit in high sec in an unsespecting time, following this would create an event where group of players can join in to attack the pirates which will cause them to escalate and get random rewards doesn't have to be much but depends on some factors:
-the less the standing the more dangerous the attack will, it doesn't have to be a 12k alpha strike but it should be enough to cause participation, fun and a challenge. -Let's say you have a -2 standing with angels you might a frigate or two harrassing you in high sec from them, but if you have -10 they might come with a strong force and they will web jam you etc. the NPC could even make a ransom option if the player doesn't want to fight at that time, depending on the standing the ransom might be quite high. -REWARDS! lots and lots of rewards, not everything is isk but a reward helps gives you an even bigger incentive: for this you can something also depending on the kind of missions you run and who you kill:
let's say a player has done over 200 missions against the angel cartel, he has aquired a -7 standing to them, on doing a 100,200 mission or killing 350 agent members he will have an angel killer medal of some sort this can also be applied to PVP where if a person has killed a bunch of players of the same corporation he will have this tag as well "goon killer" so to speak, depends on how the eve community accepts this can be added to it
-most missions have you jump or warp in to a location, why? let's have some missions where you have to defend stations locations, maybe a random epic mission you get a warning saying this station is under attack by NPC pirates in high sec and you can help out, after completing it, you now have to explore/identify to find out the cause of this attack and put them in place, leading to a series of random events along a storyline, this can have you travel across the empire dealing with every aspect from high to wh space.
-add a new skill "missioning" which allows players to hand out missions from lvl 1-5 aka jobs! this can be like contracts ofc to allow a bit of scam for our talented scammers, it would be a custom mission ranging from anything the client wants us to do!. -Making a difference: players want to feel that they make a difference whether it's by trading to crash the market or doing your simple missions they should have a chance/a choice to change the game around them, perhaps if enough players missioned against the angel cartel, fewer spawns of rats belonging to this faction would appear since well.. you killed them all.
-Have a TWO - player sort of mission, where one has an objective and the other it's counter sort of, if your mission is to assissante a mordus legion officer another player preferably doing missions for the mordus would be notified of this and the spawn location to DEFEND the officer and assassinate you.
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